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Dynepic Acquires SurrealVR to Bring Multi-Player 3D Training to its DX Platform

Expansion will empower users to collaborate and train alongside colleagues in the Metaverse 

United States of America, July 20, 2022 Dynepic® announced today the purchase of SurrealVR, a pioneer in platform agnostic virtual reality (VR) that helped lay the groundwork for immersive collaboration in the Metaverse. With Dynepic’s proven DX Platform already changing the course of modern training and education, DX users will now be able to successfully teach, learn, and collaborate with colleagues in a 3D environment. 

 “I believe the ultimate success and adoption of the Metaverse will come from providing the right capabilities that enable people to level up their skills, learning, and knowledge,” said Krissa Watry, Co-Founder, and CEO of Dynepic. “This acquisition represents a significant leap forward for corporate, team, and individual training across dimensions.”

Dynepic has already begun building SurrealVR’s core capabilities into its DX Platform, with plans to release collaborative learning APIs for eXtended reality (XR) training creators first. That way, instead of creating it from scratch, developers using Dynepic’s DX can easily build a Metaverse training product by leveraging its core feature set including avatars, identity management, real-time voice chat, physics, locomotion, and a common VR/AR menu system. The first users to benefit from the new 3D classrooms will be the US Air Force, whose trainers and students already use a white-labeled version of DX called MOTAR® (Member, Operations, Training, Analytics, Reports). 

“Creators on DX (and MOTAR) can now make their product social, multiplayer, and VR/AR ready, in a matter of days – saving time, money, and drastically reducing any friction - on an already proven and secure platform,” SurrealVR Co-Founder, Orchun Koroglu shared. 

Arthur Goikhman, Co-Founder and CEO of SurrealVR, said the acquisition is a key step on Dynepic’s roadmap as an influential force in modern learning and training. 

“What VR did for social gaming years ago is now a reality for businesses of all sizes,” Goikhman added. “This acquisition means any company using Dynepic’s DX platform could leverage virtual reality, bringing together individuals, teams, instructors, and students from anywhere in the world and giving them the opportunity to deepen and enrich their learning and collaboration by working side-by-side.” 

Bold moves have always been a part of what makes Dynepic a leader in immersive training and education. While the company began as a DX Platform in the youth-focused connected play industry where data privacy and security were paramount, in 2019 Dynepic competed in and won the AFWERX Mixed Reality Platform Challenge, earning DX its place in the US Air Force under the white-label MOTAR.  Since then, MOTAR has been named a requirement across the USAF and is on track to become a program of record.  

Press Inquiries: shanti@dynepic.com, 206.465.7422



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